

An Eastern Orthodox architectural style was deliberately chosen for the monastery, as buildings of this type "are very colorful and have a large variety of materials" and are "often lit naturally, with extremes of darkness and brightness," providing an ideal showcase for the HDR lighting effects. Each area of the level was designed with a specific purpose. As a result, Lost Coast features minor storyline details that were removed from Half-Life 2, such as the Headcrab Shell launchers. Lost Coast was originally conceived as a part of the Highway 17 chapter in Half-Life 2 ( Highway 17`s development name was "Coast", hence the name "Lost Coast"), but was later discarded during development. After completing the task, Freeman rides an elevator back down to the dock, where he meets up with the Fisherman again, at which point the level fades to black, with the old man commenting that Gordon is 'getting fuzzy around the edges'.ĭevelopment Level design Ĭoncept art for St. and shoots down the aircraft with an RPG. Gordon destroys the launcher by jamming the mechanism with debris, and an alarm is triggered, prompting the Combine to launch a second attack on the church itself, with a Hunter-Chopper acting as air support. At a regular interval shells are loaded into the chamber and launched at the town.

Inside the building, the Combine have constructed the shell launcher.

The church itself is relatively undamaged except for the religious paintings on the walls, the faces of all but a few of the characters having been rubbed away. Upon reaching the top of the cliff, the player finds the church and its courtyard unguarded. As he proceeds up the cliff, a launcher based in the church at the top begins bombarding the nearby town with Headcrab Shells. The player soon encounters resistance in the form of Combine Soldiers, some of whom rappel from the cliffs above. The gate leads to a winding path along the side of the outcrop the church is located. He lets Freeman through a gate and tells him to "take out that gun". Olga.Ī fisherman standing on a dock recognizes the player as Gordon, although he cannot accurately remember his last name, and tells him that the Combine have made a base in the area. The level begins with Gordon Freeman finding himself near a group of decaying piers, underneath a monastery set up on rocks and overlooking the small town of St.
